Another community acquirement was Markus Klinge, notable for creating the original Podbot, who was hired to work on an official bot for the game. In addition, several community texture artists, such as as Mike "MikeZilla" Neumann, were also recruited. The level designing department at Gearbox was strengthened in June by the recruitment of several prominent community designers, including David Johnston, Christopher Auty and Alexander Manilov. To assist in the creation of new content, several well-known designers and modders were recruited from the community. Ĭondition Zero development team meeting, 2001 Initially, development was very focused on simply creating more content, particularly maps, for the game. Previous work done by Rogue Entertainment was mostly scrapped and Gearbox essentially started development from scratch. Gearbox and Valve quickly reached an agreement whereby further primary development of Condition Zero would be handled by Gearbox. Thus, Gearbox Software decided to approach Valve about working on Counter-Strike: Condition Zero. However, in May 2001 Gearbox was just about to finish development on Half-Life: Blue Shift and wrap up work on the Playstation 2 port of Half-Life, meaning that the bandwidth needed to manage such a project was finally becoming available. Randy Pitchford, president of Gearbox Software, had been talking about the possibility of working on a Counter-Strike related project with Valve Software for quite a while, but other commitments had kept Gearbox from working on such a project.
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